Interpreting the score
On discussion with Tristan Louth-Robins, I decided to interpret the score (pictured below), as a number of different scenes with each different type of image/group being represented by whatever image or picture that it seemed to represent to me. See below picture:
Region 1.........../Reg 2/Reg 3/Reg 4/Region 6.........................
Region 7....................................../Reg 8/Region 9...........
Soundscape 3
Region 1: Ripping to shreds.
Region 2: Chimes
Region 3: Chimes rolled up
Region 4: Chimes (bot more intense)
Region 5: Ripping to shreds [Reprise] smaller=higher, different dynamics.
Region 6: One sound for all the strips, using there differences to suggest different dynamics, pitches, duration, etc.
Region 7: Smaller version of region 3
Region 8: Paper sample that I had edited previously that already had a similar diminuendo shape.
Creating the Score
The score was created using many of the techniques used in the previous soundscapes. In addition to these I also tried to use the super tool as much as possible, eg. fade ins/outs, cross fading and for time shifting. Eleven tracks plus an Auxilary track were used (the Aux track was used to bus in a delay effect)[1].
[2]
[1]Haines, C. Lecture "Creative Computing" at University of Adelaide, 05/04/07
[2]Digidesign. "Pro Tools HD version 7.3.1" http://www.digidesign.com/index.cfm
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